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Friday, January 11, 2008

Brussels, Comics Capital of Europe

A couple months ago, I took my first trip to Brussels. I went there to ride in a helicopter and to write a piece on Wim Robberechts & Co., one of the preeminent aerial cinematography outfits this side of the Azores.

I'd never been to Brussels before. It struck me as a sensible, serious city. The home of NATO and the European Union and quality chocolate. The city's slogan ought to be: "Brussels: We do things properly."

But did you know - and if you're an American, you probably didn't know - Brussels is one of the world's great capitals for illustration and comics?

Actually, if you're an American, you probably didn't know that NATO and the EU are headquartered in Brussels either, did you? In fact, you probably don't even know what NATO is. And you're understanding of the EU is that there are French people somehow involved and it's where they have Euros. You know, it's true. Of course you do. You wouldn't be so mad at me if you didn't think it was true.

What was I on about?

Right. Brussels - one of the world's great centers of illustration and comic art. The other centers would be, I suppose, Tokyo and New York. Los Angeles too, possibly, but I think there are actually fewer comic stores per capita in L.A. than people suppose.

Dalai Lama w/Tin Tin
Brussels not only has murals of Tin Tin on the side of every building - or so it seemed to me - but in some areas there are comic stores on every block. They carry the usual American fare - high concept stories about physically powerful beings and character stories about physically powerless beings. And Asian comics too. But the third part of the inventory - the one rarely seen, or heard of, in most North American stores - is the Franco-Belgian comics, traditionally dubbed bande dessinée ("drawn strip"). In general, these comics feature high-quality illustration and more ... subtle? ... meaty? ... rich? ... stories. 
As I browsed the comic shops of Brussels I found myself again and again picking up comics that could very well be adaptations of high-end movies - usually of the kind I write myself. Medieval adventures. Strange and hallucinatory stories of suspense. Sexy science fiction dramas emphasizing emotion over explosions. 

Franco-Belgian comics world are rooted in a French illustration tradition, but also feature a strong Dutch bloodline. Brussels is the geographical and cultural meeting point of Dutch and French culture, and the comics landscape of the city is enriched exponentially by this intersection.

The main reason English speaking readers know little of the Franco-Belgian comics / graphic novels / sequential art world is that relatively few of the titles are ever translated into English. The profit margin on the most successful American comics can be relatively small, for European comics, the profit margin may be nonexistent. Unless some enterprising publisher makes it a priority to translate and distribute American versions of Franco-Belgian comics en masse, it's likely the U.S. will continue to miss out on a whole universe of dynamite storytellers, illustrators, colorists, printers.

I only had a morning to tour around the comic stores of Brussels. But the highlights were:

HET B-GEVAAR (all Dutch comics, all the time)

Greepstraat 15
1000 Bruxelles
tel: 02 513 14 86
www.b-gevaar.com


MULTI BD / LA BULLE D'OR

122-124 boulevard Anspach
B-1000 Bruxelles
tel / fax: 02 513 72 35


MULTI JEUNESSE

126-128 Boulevard Anspach
B-1000 Bruxelles
tel / fax: 02 513 01 86


DONG CO (specialist in Japanimation)

33, Rue di Midi
1000 Bruxelles


UTOPIA

39, Rue di Midi
1000 Bruxelles

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Saturday, August 04, 2007

Milton Caniff: Remembering The Rembrandt Of The Comics


by Neal Romanek & Glenn Romanek

Last week, San Diego Comic-Con International 2007 celebrated the 100th anniversary of the birth of comic strip artist Milton Caniff. It's interesting to note that of the most talked about presentations of the entire 4 day convention was the panel on the new "Indiana Jones IV" movie. I wonder how many attendees knew that without a man named Milton Caniff, Indiana Jones would never have existed.

Milton Caniff, creator of "Terry & the Pirates" and "Steve Canyon" was already winding down his career when I first heard of him. Yet Milton Caniff's work has been an inspiration for artists, writers, filmmakers for half a century. My own knowledge of the artist came via my dad who grew up with newspaper comic strips. My dad was inspired by Caniff's work to study art at Ohio University. It's not far off to say that Milton Caniff is a kind of great-grandfather – to me and, whether they know it or not, to many, many other action-adventure authors & artists working today.

Filmmakers, illustrators, comic authors are part of a long heritage of pictorial storytelling, and knowing where you've come from is at least as important as knowing where you're going.

So, to write an observance of the 100th birthday of Milton Caniff, I asked my dad about his hero:



Milton Caniff? My favorite. And the best. Rembrandt of the Comic Strips.

Some might argue the greatest newspaper comic strips were "The Yellow Kid", "Little Nemo", "Krazy Kat". But there should be no doubt about who was the greatest artist - Milton Caniff, hands down. Hal Foster’s name crowds Caniff’s at the top. But Foster himself told Caniff, “I’d be the best comic strip artist in America if you'd quit stepping on my fingers.” And Foster had a week to draw his beautiful page and write his great story. Caniff had to grind out a full page Sunday strip and six dailies day after day, week after week, year after year for over forty years.

You know that I lived with a lot of relatives -- “extended family” they call it -- in a coal mining company house in Depression Era West Virginia. Cheap but dirty. Sunday morning became a cat and dog fight about who, after a big pancake and sausage breakfast, would read The Funnies first.

I don’t recall seeing a comic page until I was five, but I seem to remember "Thimble Theater". I suppose I was looking over a shoulder of a relative who was reading the Sunday “Funnies“. I was fascinated by them. I didn’t know who drew anything.

In ‘37, Hal Foster's "Prince Valiant" came out, and I was hooked and was never let go. I read all of The Funnies: "Buck Rogers", "Dan Dunn", "Wash Tubbs", "Captain and the Kids", "Bringing Up Father", "Thimble Theater", "Toonerville Trolley", "The Gump’s", "Tillie the Toiler", "Little Orphan Annie", even "Ella Cinders".  And "Flash Gordon" and "Tarzan" - I couldn’t get enough of those two. I couldn’t read the balloons, but I got the picture; fascinated, carried away in a beautiful dream.

I was twelve when I found Milton Caniff' and his Far East adventure “Terry and the Pirates”.

We had moved to Akron, Ohio, like many other West Virginians who migrated to find jobs in the "Rubber Capital of the World" after the US entered World War II. Along with "Dick Tracy" and "Abby and Slats", I discovered "Terry and the Pirates" in the Akron Beacon Journal.

Talk about hooked! I could hardly wait for the next day’s episode. Always exciting, always suspenseful and satisfying. And excellent writing, superb draftsmanship, never surpassed. Milton Caniff was a brush and ink man: Yes, Rembrandt of the Comic Strips. Dark and light; nearly 3-D. Have you looked at Rembrandt’s lightning-brushed wash drawings?

Caniff said that the strip's suspense helped sell newspapers; and he was amply rewarded. I read, when he started "Steve Canyon", he was making 100,000 bucks or so a year, a pretty good pile sixty years ago - can it be 60 years!

Both Terry and Canyon always came across as people you could meet and know, and with whom you could easily imagine traipsing around the world and outwitting the bad guys – not to mention having Burma and Sumer Smith as girl friends. And Dragon Lady. And Copper Calhoon. And Madam Lynx.

You know, no comic strip artist has ever matched the sexiness of Caniff’s female characters. Compare the big boobs and butts of 90% of artists out there to Caniff’s realistic sirens. They’re not paper dolls. They live and breathe. And in sheer variety and number of characters alone, Caniff gets the nod over other comic authors.

I’m still in love with Burma, Copper Calhoun, and a couple of others; and maintain an unwise lust for Cheetah. True, "Prince Valiant's" Aleta of the Misty Isles was beautiful - Botticelli beautiful - and Dale in "Flash Gordon" was a dish well served on Mongo or elsewhere, but the intangible touch of self-revealed intimacy of Caniff's women is matchless. A few inches in front of your nose, up close and personal, is better than up on a pedestal - or a spaceship.

Even during WWII, Caniff rarely stooped to overt propaganda, and never made the bad guys cartoonish caricatures. In "Terry", the Invaders – essentially the Japanese who invaded China prior to World War II -- and later the Japanese enemy during the War, were drawn realistically. “Die! You dirty sons of Nippon!” was for the propaganda movies and comic books.

Early in his career, when Caniff worked for the Columbus Dispatch, he told an editor that he wanted to be an actor. The guy told him, “Stick to your ink pots, kid. Actors don’t eat regular.” Caniff didn’t become an actor, but he became a marvelous director!

I have a strong suspicion George Lucas and Steven Spielberg have looked closely at Caniff's work. Indiana Jones is a descendent of Pat Ryan, and "Empire Of The Sun" conjures an unsavory flipside of "Terry and the Pirates". But Indiana Jones’s breathless escapes are pure comic books. Caniff's stories become full-bodied adventures in romance and realism.

When "Steve Canyon" began in 1947 – the same year the US Air Force was founded - I started to save all of its strips. I discovered that the best Sunday strip was on the front comic page of the New York Mirror. I don’t why, but the color was more intense than any other I knew about, and seemingly was a crisper print.

Both Terry and Steve Canyon were both in the Air Force at one time or another. Steve was a pilot in World War II. When he became a civilian, he started a small operation air service – "Horizons Unlimited". After a considerable number of adventures, he again became an officer in the United States Air Force.

There was a continuing patriotism in Caniff's work. He had volunteered to join the Army, but because of his physical disabilities, was not accepted. He was a “bleeder”, you know. I read years ago that he said "A knock on my leg could knock me off." Caniff did a lot of art work for the US government -- in particular, the Air Force -- gratis. I have no doubt his work helped influence many to join it. And he would write and draw special strips for events such as Armed Forces Day, Veterans Day, etc.

You know that I was in SAC in the Air Force for 20 years, was on B-52 alert during the Cuban Missile Crisis, and flew a considerable number of 24- hour missions with nuclear weapons on board. I can’t pinpoint the particular episodes or times, but a realistic ambience of the Cold War permeated "Steve Canyon". Milton Caniff had a feel for life. All aspects of it.

Toward the end of Caniff's life, in appreciation for Steve Canyon's many contributions to the Air Force and his country, the US government officially gave the Canyon character his own personal Service Number. Quite a tribute to Caniff.

Like a slow death, the last few years of Steve Canyon lost its energy and beauty. The size of the panels was reduced. The drawing and inking was tentative, and Steve would dream of being in the American Revolution or some other incongruous historical experience. I think Caniff let others do most of the work, and perhaps guided the story and penciled some of the action, but I don’t know.

Also, he was approaching eighty years of age

All lovers of comics should be forever grateful the kid stuck to his ink pots.



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Thursday, July 26, 2007

Comic-Con 2007

Very sorry to say I'm not in San Diego this week for Comic-Con. But some of my best friends are.

I'm told the people do hold comics and sequential art confabs on this side of the Atlantic - both here in the UK as well as in the countries that can't speak English - and I'll be getting to as many of those as I can. But there is, as we well know, only one Comic-Con.

Actually, there are two Comic-Cons now, aren't there? There is a spring-time New York Comic-Con. But this is not the real Comic-Con, no. It is a pale and wretched East Coast imitation, concocted purely as a money-making venture.
Of course, I really want to go some time.

But being thousands of miles away still isn't going to stop me from trying to push you around. Of course, Comic-Con's got endless panoplies of stuff to see, do, learns, but if you're an artist or writer looking for some enlightenment, I recommend:


Thursday, July 26

11:30-12:30 Too Much Coffee Man Opera— The Too Much Coffee Man Opera is laid bare as Shannon Wheeler details his experience with the high art of opera. Is this the first opera to be based on a comic book? What does the opera community think of it? How did it come about? Is it in English or Italian? How did it get performed at one of the most respectable performance spaces in Portland? Will there be a sequel? Will it be go "on the road"? Does Shannon sing in it? Is there nudity? These questions and more will be answered by a whiskey-drinking Shannon Wheeler

1:30-2:30 Blade Runner and More— Syd Mead will be on hand in person to recall his experiences while working on the motion picture Blade Runner and to introduce his newest DVD release: Visual Futurist: The Art & Life of Syd Mead. The DVD takes the viewer behind the scenes and beyond the images he created for this film as well as Tron, Star Trek: The Motion Picture, private 747s, games, yachts, cars, and a seemingly endless list of major design projects around the world. Syd looks forward to entertaining questions and providing his unique perspective on topics of design for the film industry. Joining him will be Paul M. Sammon, author of Future Noir: The making of Blade Runner, the definitive book on its subject. Paul will add his own anecdotes about BR's creation while divulging new details about his brand-new Second Edition Future Noir, due for publication in late 2007. Room 6B

3:00-4:00 DC: Crossing Over— These days it seems like all roads lead to comics, whether they’re a stop on the road to other media or a final destination. The incredible media talent crossing into the comic book world has had an enormous impact. On hand to discuss their paths are Cecil Castellucci (The Plain Janes), Paul Dini (Countdown, Detective Comics), Christos N. Gage (Stormwatch PHD), Greg Rucka (52, Checkmate), Steve Niles (Batman: County Line), Mark Verheiden (Superman/Batman), and Gregory Noveck, DC’s Senior VP of Creative Affairs! Room 5AB


Friday, July 27

11:00-12:00 She/He Who Understands History Gets to Rewrite It— Authors discuss how an appreciation of world history and modern events as well as mythology influences and colors their worlds of fantasy, science fiction, and alternate realities. Panelists Jacqueline Carey (Kushiel's Legacy series), David Anthony Durham (Acacia: Book One: The War with the Mein ), David Keck (In the Eye of Heaven), Harry Turtledove ( Settling Accounts: In at the Death), Peter David (Darkness of the Light), R.A. Salvatore (The Ancient), and Mel Odom (Quest for the Trilogy) adapt and build on world events for their own purposes. Maryelizabeth Hart of Mysterious Galaxy moderates. Room 8

2:30-4:00 Dimension Films: Halloween and The Mist— Join acclaimed musician and filmmaker Rob Zombie (The Devil's Rejects, House of 1000 Corpses) and several cast members in a special preview of Zombie’s entirely new take on the highly successful and terrifying Halloween legacy that began in 1978. While revealing a new chapter in the established Michael Myers saga, the film will surprise both classic and modern horror fans with a departure from prior films in the Halloween franchise. Brace yourself for unprecedented fear as Zombie turns back time to uncover the making of a pathologically disturbed, even cursed child named Michael Myers. Halloween comes early this year—opening everywhere on August 31, 2007.

4:00-5:00 Lessons from Masters in Visual Storytelling - Marshall Vandruff will show how such masters of comic art as Winsor McCay (Little Nemo in Slumberland) and Harvey Kurtzman (MAD) brought images and story structure together that form a foundation for all visual storytelling, including children's books, animation, and film. This session is part of the Crash-Course in Sequential Art being offered next weekend at The Art Institute of California, San Diego. Room 30CDE

(I highly recommend Marshall's seminar. If you're a visual artist of any kind seeking to perfect your skills, Marshall Vandruff is the man for you! Ask Bernie Wrightson if I lie!)


Saturday, July 28

10:30-11:30 Meet the Press: Writing About Comics— From blogs to books to magazines, the public conversation about comics is livelier—and faster—than it's ever been. Heidi MacDonald (Publishers Weekly), Nisha Gopalan (Entertainment Weekly), Tom Spurgeon (The Comics Reporter), Tom McLean (Variety), Graeme McMillan (The Savage Critics), and moderator Douglas Wolk (Reading Comics) discuss the state of the art of comics criticism. Room 3

12:00-1:00 Minx: Evocative and Fearless— Learn more about DC’s newest imprint Minx, with Cecil Castellucci and Jim Rugg, the creators of the very first Minx book, The Plain Janes! They are joined by Mike Carey (Re-Gifters, Confessions of a Blabbermouth), Sonny Liew (Re-Gifters), Aaron Alexovich (Confessions of a Blabbermouth, Kimmie66), Minx group editor Shelly Bond, and some surprise new faces! Room 8 2:30-4:00 Remembering Caniff and Canyon: 100/60— Panelists Harry Guyton (Milton Caniff Estate), R. C. Harvey (Meanwhile...A Biography of Milton Caniff), Denis Kitchen (Steve Canyon Magazine), Russ Maheras (Steve Canyon 50th Anniversary comic strip), Diana Doalson (Milton Caniff's grandniece), and John Ellis (Steve Canyon DVD producer) will offer a rollicking remembrance of all things Caniff! Includes the first public screening of the restored 1959 NBC Steve Canyon episode “Operation Intercept”

4:00-5:00 Two Rays: Bradbury and Harryhausen— Two of the living legends of science fiction and fantasy reunite in this Comic- Con exclusive event! Author Ray Bradbury and filmmaker Ray Harryhausen share a life-long friendship and passionate interest in all things fantastic. Joining them are Bradbury biographer Sam Weller and Harryhausen producer Arnold Kunert. Room 6CDEF


Sunday, July 29

10:30-11:45 Jack Kirby Tribute— Let’s face it: when it comes to comics, it’s Kirby’s World and we just live in it. 2007 has seen a bumper crop of Kirby projects, including the first volume of DC’s deluxe chronological reprinting of all the Fourth World stories, a major documentary about Jack on the Fantastic Four DVD, and Mark Evanier’s upcoming art book Kirby, King of Comics. Join Evanier as he talks to Neil Gaiman, Erik Larsen, Darwyn Cooke, Mike Royer, and members of the Kirby family about the lasting influence of the undisputed King of comics. Room 1AB

and/or

11:30-1:00 Comics Are Not Literature— For years, comics have presented themselves as a new kind of literature—but cartooning isn't prose, and graphic novels aren't novels. What if conflating comics with "literary" storytelling is a terrible mistake? Douglas Wolk (Reading Comics) moderates what should be a contentious discussion with Cecil Castellucci (The PLAIN Janes), Dan Nadel (PictureBox Inc.), Austin Grossman (Soon I Will Be Invincible), Paul Tobin (Spider-Man Family), and Sara Ryan (The Rules for Hearts). Room 8

2:30-4:00 Starship Smackdown Ultimate Episode 4: The Final Showdown— A Comic-Con favorite returns with ships, aliens, computers, and robots, oh my! The original Starship Smackdown is back in San Diego and it's never been smackier (or snarkier). Watch as the Enterprise battles Gort, Robby the Robot goes mano e mano with Hal 9000, and Death Star does the Klingon Empire. It's the ultimate conflagration for the supreme winner of Starship Smackdown. This time it's war, with an expert panel of spaceship-ologists, including Robert Meyer Burnett (director, Free Enterprise), Chris Gossett (creator, The Red Star), Steve Melching (writer, Star Wars: Clone Wars, X-Men Animated, The Batman), Daren Dochterman (Hollywood conceptual designer on Get Smart, X2, Master & Commander), Jeff Bond (editor, Geek Monthly), and the Richard Dawson of the stars, moderator Mark A. Altman (producer, DOA: Dead Or Alive). It's Starship Smackdown, Robot Rumble, Alien Armageddon, and Computer Crashdown all in one 90-minute panel! Our prediction for the fight: pain! Room 2

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Wednesday, July 25, 2007

Cecil Castellucci - Interview



Cecil Castellucci on Art, Transformation,
and Not Being Boy Proof

interview, Cecil Castellucci &
 Neal Romanek

CECIL CASTELLUCCI has fronted punk bands, has written, directed, and acted in theater and film, has encouraged and coached fellow artists with enterprises like L.A.'s Alpha 60 filmmaking collective, and has an extensive resume as a journalist writing about media and media technology. She is not just a role model for the teens she writes for, but also for a whole generation of cross-platform authors.

Her novels, "Boy Proof", "The Queen Of Cool", and, most recently, "Beige", feature teen characters caught between worlds, on the cusps of a transformation. She was a natural choice to write the debut graphic novel in DC Comics' new "Minx" line of comics for teen girls. "The Plain Janes", illustrated by Jim Rugg came out this May to critical acclaim and is the flagship book for a whole new division of DC.
I talked with Cecil, while she was holed up in Amherst, Mass. with fellow writers, a dog, and a boyfriend.



Neal Romanek: So what are you up to in Amherst?

Cecil Castellucci: I came to Amherst to write. I am secluded in a house where my friend - boy friend - is house sitting, and there is a dog and a large yard and lots of food and wine and great conversation. We go into town and sit in a cafe with a bunch of other writers - and we write and write and write.

NR: You seem reluctant to use the word "boyfriend".

CC: No, I just never had a boyfriend before. And so I didn't know how to say it! I am usually an old maid! It's all so new! And this is the first interview where I say "I HAVE A BOYFRIEND!"

NR: Congratulations! But you've had boyfriends before.

CC: Never! Okay, yes. But a really long time ago. I have always been more Emily Dickinson than AnaÏs Nin.

NR: You and Jen Sincero devised a play you performed in Los Angeles called "Spinster".

CC: Exactly!

NR: Why the caution?

CC: Because it's so new. But I am so in love

NR: You're feeling like a teen.

CC: Yes.

NR: You write about teens, and for teens. If you settled down with a 9-to-5 and behaved sensibly and married a doctor, would you fear losing touch with that Cecil-teen?

CC: Yes. That's why I could never settle down with a regular type. Or if I did, then I would be the kooky wife and put glow-in-the-dark stars on everything and eat only popsicles.

NR: It seems like there is a theme of "settling down" - or avoiding settling down - or having to cope with it in some way - in your novels and also in "The Plain Janes". There's relocation. Or dealing with a new environment or new paradigm.

CC: Yes. Isn't that always the way things are? Big or little, there is always transformation. But I think that settling down, sometimes people think that's scary. But it's not. It's just settling into yourself, becoming who you really are.

NR: And maybe finding that someone who understands who you are.

CC: Yes.

NR: Or understands at least, who you're not.

CC: In "The Queen of Cool", the dad character has settled into someone that he thinks he is supposed to be. So has Libby, the main character. She has settled into being the "cool" girl. But then they both transform into their real selves.

NR: And they're transformed through a relocation, right? Or she is.

CC: Libby's transformed by doing a science internship at the zoo.

NR: And the zoo is that new "Special World", where she has to set aside that old self. It's a great location choice, because it's the same with the animals, who've been relocated too.

CC: Yeah! I never thought of that! I had thought of it as a clear and simple way to talk about cliques. Like the gorillas and the zebras and the lions all hang out with each other but still they are all in the zoo. Kind of like the cool kids and the nerds all in the same school.

NR: And every type has a specific name, habits, routine that is expected of them. But your own growing up seemed to be really free of conventional restraints, yes?

CC: Yes. I never had chores. I never had curfews. My parents were - are - research scientists. And French. So, you know, it was a free for all! Also I didn't go to a typical high school. I went to the Laguardia High School of Performing Arts.

NR: What kind of science did your parents do?

CC: My dad was a neurobiologist. My mom was a molecular biologist. And genetic engineer. They still are.

NR: That's fascinating, because both those professions would seem to be about trying to control and manage life. A little discouraging of the artistic impulse.

CC: I think that they are very similar to being an artist. With neurobiology, my dad studies the mechanics of memory, which I think is beautiful and poetic. My mom studies genetics, the building blocks of life and the pieces that make us human. And isn't that what we do as artists? Study memory and also try to figure out what makes us human? I think so.
NR: You're right! And also there is the discpline in both science and in art to label a thing correctly and precisely. That's kind of the beginning of art – or of writing, at least. To name a thing exactly.

CC: Also in both there is a need to think very creatively and outside of any boxes. Growing up, my parents were always going to the lab to do their experiments. That's what I do. Experiment. Only it's with stories. Artists and Scientists are people who have very similar hearts.

NR: People always talk about the temperamental & suffering artist. But they don't talk about the suffering scientist, do they?

CC: They talk about the mad scientist!

NR: Yes! Of course!

CC: Same thing, different manifestation.

NR: Dr. Frankenstein.

CC: Exactly!

NR: ... aka Mary Shelley herself.

CC: And Dr. Jekyll.

NR: And Prospero.
CC: Yes.

NR: Prospero, who is both artist AND scientist.

CC: See! Shakespeare agrees!

NR: Do you use many actual incidents from your life when you write? Is there ever any memoir element?

CC: Yes, but the facts become so warped and changed that they are hardly recognizable as any real thing. It's the visceral emotional element that is more interesting to me. But I can point to many places and be like, "this is where that comes from.". It might be interesting to annotate and dissect a book like that one day. Describe where each idea originated.

NR: Could you give an example?

CC: Like in "Boy Proof", the mom comes from a slight combination of Jennifer Aniston's mom, who always said, whenever I was sleeping over at her house in High School, "How can you leave the house without your faces on?" if we didn't wear make up. And also my friend Chastity Bono's mom, Cher, who was making a comeback at the time. Both those girls were friends of mine in high school, I'm not in touch with them now, but their moms certainly gave me a seed of something and I can see tiny elements or threads of those ladies in Egg's mom. There are not any specific traits I used, but there is a certain something that I was inspired by.

And as far as "The Plain Janes" goes: I myself was in a terrorist bombing when I was very young. It has always affected me. Always marked me. But there is no similarity to the events in "The Plain Janes" and my experience. I could never understand why someone who didn't know me, the IRA, would want to harm me. And I couldn't understand why someone would do something so ugly. And I struggle to find beauty in everyone and everywhere because of it. I was 9, I was in Belgium at La Grand Place, it was like, the 2000th birthday of Brussels or something. The British Army Band was playing in the square. The IRA put a bomb under the stage. I was in a beer museum, not drinking. The stage had been empty five minutes before, and I had been dancing on the empty stage. Five minutes later, when I was in the museum, the stage blew up. The museum was the most damaged building. A window fell on me. It was very frightening. I'm still affected by it. Obviously it's much better now, but I still struggle with that fear that anything could happen at any moment. And people could just start screaming ... I don't like thinking about it. Anyway, all that to say, that yes, there are elements of my real life in my books.

NR: Thanks for sharing that.

CC: I think that's your job as an artist, to take and mold and twist and glean and use your experiences to try to reach out and find a universal human truth. I also think it is your job as an artist to go out and have a lot of experiences. To eat, love, live, dance, jump, cry, scream, kiss, drink.

NR: There does seem to be in your stories an echo of being blasted out of the world. And then trying to find a way back to it.

CC: Yes. That's a good way of putting it.

NR: In "The Plain Janes, the solution to the trauma - not literally, but at least the thing that happens after the trauma -...is the bringing forward of the arts. Creativity. And trying to help others with it. Did you get any of that in your own experience at La Guardia? I envision lots of couches and fingerpaint and hippy teachers with no bras.

CC: Well, creativity has always been my answer to everything. Sadly there were no couches and hippy teachers with no bras. I wish it had been that bohemian. I longed for that growing up.

NR: It sounds very romantic. But how was it really?

CC: There was a crazy kind of fabulous teacher named Mr. Anthony Abeson. He had us doing yoga poses and officially he taught drama, but it was more like he taught how to look at the world and live life as an artist. He was always quoting someone, but once he said - I don't know if it is him or someone else - but he said, "'In general' is the enemy of all mankind."

NR: Again - art is the attempt to name a thing exactly and precisely.

CC: Exactly. That's a life lesson that I still think about at least once a day.

NR: What I imagine is that you might in that environment learn how to integrate art into your daily life more. Learn how to make it a part of your daily work.

CC: I think that, for me, that did work like that. Because half our day was art, and half our day was academics. So it just really was the same thing. They informed each other for me. I also learned from another teacher of mine - a Russian from the Moscow Arts Theater, Mr. Marat Yusim - that to be a great artist you must see a lot of great art. So I made it my mission in high school to go see a lot of plays, movies, museums, and also to read a lot of books and plays. That was all because I was interested in stories. I've seen and read a lot, but I still feel as though I am so far behind and have so much more just basic stuff to read. I feel like I'll never catch up!

NR: They keep writing them, is the problem.

CC: It's true. And also, you read one thing, and then you want to go to the source. Like Greek tragedies! Or Norse myths Or you know ... EVERYTHING!

NR: LIke when you watch "Oldboy", you want to dust off your Edith Hamilton.

CC: Exactly.

NR: I myself have read absolutely nothing - which is helpful because then everything you pick up seems a revelation.

CC: That's how I feel.

NR: But you don't just write. You do music. Theatre, film, and write journalism, fiction, sequential art.

CC: But it's all telling a story.

NR: What is the satisfaction you get out of telling a story?

CC: I think it's that the whole world is yours. You can go anywhere. As a writer, you can try being anything. I suppose it's the same way actors feel. It's like getting a chance to try out everything. And go anywhere. even dark places. Or tall places. Or boy places. Or outer space places. Or old places. Or then. Or now.

NR: And do you need - or crave - an audience? A partner? Or is it just the stories themselves?

CC: It's always nice to have an audience, you know. You don't make art in a vacuum. It's nice to see how it affects someone else, but that audience can be one person. But mostly it just pleases me. Or is something I want to see or read.

NR: So most of the time you just want to do something for yourself.

CC: Yes.

NR: And there isn't necessarily the need to have it heard or witnessed?

CC: It's because I have to. But then, I do also feel compelled to share it too. But I would do it anyway.

NR: I get the feeling that with the audience reaction not foremost and dominant in your mind, it allows you to create less self-consciously.

CC: Yes. I have played a lot of rock shows to five people, sometimes to total drunks in bars who are yelling "Show me your tits!" I do try to put it out there. But not my tits. I will say that I sometimes do write with the hope that someone will smile. Like with "The Plain Janes" I felt like I was writing it for Jim Rugg, because he was drawing it. So I wanted him to smile and have fun.

NR: Which he did, by all accounts.

CC: It kind of felt like I wanted to do better or the bar was higher because he was my audience. So even though I wrote it for myself, since we were partners in crime, I wrote with Jim in mind.

NR: I heard you say at a reading once that you write the kinds of things you loved as a teen. Is there that sense of sending something to yourself back through time? A message in a bottle for a young Cecil?

CC: Sure! The things I longed to read when I was a teen, that teen inside of me still wants and longs for that. I'm always happy when the 8-year-old, 12-year-old, 16-year-old, 25-year-old, and 37-year-old me are happy!

NR: And if you can make all of them happy at the same time, then that's when you have a masterpiece.

CC: Yes! That is when you have a masterpiece.

NR: Thank you very much, Cecil.

CC: Thank you!

---

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Wednesday, May 16, 2007

Mike Carey on Comics Writing & Beyond


"Mike Carey on Comics Writing & Beyond"


conversation, Mike Carey + Neal Romanek


I had the privilege of interviewing Mike Carey, writer of "X-Men" and the "Sandman" spin-off "Lucifer", as well as creator of the Felix Castor series of horror/detective novels by Orbit Books. Mike has also recently written "Re-Gifters" for DC Comics' new "Minx" imprint of graphic novels for teen girls. His third Felix Castor book, "Dead Men's Boots", will be available this September.



How did you become involved in DC's Minx line and "Re-Gifters"? Did you have to employ any new tools to write specifically for a young female audience?


It was less of a stretch than it looks. I'd already written "My Faith In Frankie" (Vertigo), of course, and that gave me a chance to exercise these particular muscles - to try out writing for a younger audience or at least in a "teen fiction" mode. I really enjoyed it and I was hugely satisfied with the result.


Then when Shelly invited me to pitch for Minx, her first suggestion was that I could team up with Sonny Liew and Marc Hempel - bringing the Frankie creative team back together again. We already knew each other's strengths and foibles, and we'd alreadly got into a really good work groove on that first outing, so pitching "Re-Gifters" didn't feel like much of a leap at all. It was very much a question of applying the "Frankie" aesthetic to a different - non-fantasy - context. Structure wasn't an issue because we knew that Sonny could take style shifts and flashbacks and multiple points of view in his stride. So we pulled out all the stops. "Re-Gifters" is "Frankie" with a bigger core cast and a bigger canvas.


Well, that's not true, of course, because "Frankie" also had that element of playing on mythological themes and questions of religious belief. In "Re-Gifters" that wider dimension is much more subliminally present in the relationships between the different L.A. subcultures and the protagonist's trying to find her niche within that complex web of relationships. But what I mean is that we knew where we were going, and we knew how we wanted to get there. There was never a phase of sitting around and asking ourselves "How are we going to do this?"


Clearly, though, the narrative techniques are very different from my superhero work and from most of my Vertigo work. That was part of the fun.



As your career has progressed, and the popular media industry with it, how have your attitudes and your approaches changed?


I guess the big difference is that I'm writing for a living now. When I started out, and way, way into my run on "Lucifer", I was a teacher who wrote in the evenings and at weekends, around the edges of a very demanding job. Then I made the big jump - as two smaller jumps, because at the college's invitation I took a sabbatical before I quit teaching for good - and for the past five years I've just been doing this, full-time. That was a huge change in my life, and at first it was hard to adjust. Obviously I began to take on a bigger volume of work, but that's never really been a problem: what was weird was sitting at home, waving my wife off to the office and my kids to school, and then hammering away at the keyboard in a room by myself for eight hours.


But that's just logistical stuff, obviously, and you get used to it. In a more significant sense, I had to start seeing writing as a career rather than a hobby and I had to start making decisions about where I was going, what I was aiming for. That didn't come naturally to me: I'm both a disorganised person and a retiring one, so I don't push hard towards specific goals, treading the slow and the unwary under my feet. My instinct is to keep plugging away and wait for things to happen, which was why it took me so long to progress from comics journalism into comic scriptwriting. I'm still not aggressive: but I do have more of a sense of direction now, even if it wavers a lot.


What's the biggest roadblock you've had to face as a writer?


Probably the biggest crisis came quite early on in my relationship with DC. I wrote "The Morningstar Option" for Alisa Kwitney, and in the process became very good friends with her - which was hard not to do because she was an inspirational and very supportive editor. But then Alisa took maternity leave and left Vertigo - as it turned out permanently - and I didn't know anyone else at DC from Adam. Or Eve. There was a very real danger that I'd suddenly find myself on the outside looking in again, losing all the ground I'd gained.


Two things saved me. One was that Alisa commissioned a second miniseries - "Petrefax" - from me before she left DC, giving me a lifeline and an ongoing link to Vertigo for at least four months. And the other was that I made the decision to go to San Diego that year for Comic-Con and made contact with Shelly Bond, who edited me on a short story for the Flinch horror anthology and ultimately commissioned the "Lucifer" ongoing. I stayed in the game, in other words - with the help of two exceptional editors. And everything since, as far as my career is concerned, has really followed on from the decisions of that time.



There's the adage: "It's not enough to have talent, you must have a talent for having talent." So how do you operate as the Mike Carey "brand", as a business person who may sometimes have to act and think differently from the author?


I think you develop a kind of double-vision where - even while you're immersed in one project - part of your mind is always engaged in racking up the next one. That's a change that comes about as soon as you're relying on your writing income: you worry about gaps, about periods when there's nothing happening, so you try to keep them as short and infrequent as you can. I'm always talking to editors, and I'm always throwing out pitches or jotting down rough ideas for possible stories. Having said that, though, I know a lot of creators who are much more pro-active, much more aggressive than I am in doing that stuff - who set up and maintain the brand with great skill and great dedication. I'm kind of ham-fisted at it, if I'm honest. And I do the bits of it that come easy to me, like writing the blog and chatting on the occasional message board, and doing signings every so often. Stuff that looks daunting I shamelessly duck.


The part of marketing that I enjoy most is going to cons. I don't really regard that as work, because my own inner fan-boy is still alive and well and any sci-fi or comics convention is going to provide me with a lot of pleasure and diversion. But it does also get you onto people's radar, so in that sense it's a promotional thing.



The communications revolution has affected the balance of power in all areas of business. Do you see UK and European popular media changing in prominence or influence? Or do you suppose there'll be more consolidation of US influence, with stuff farmed out to international artists?


I think the hegemony of the US media is very deeply entrenched now, across the globe. And speaking as an English writer working overwhelmingly for US publishers, I can see exactly how this process works - at least in a niche market like comics. The truth is, although there is still arguably a UK comics market, there probably isn't a living to be made in it. Certainly not for a writer, anyway. If you get in at 2000AD, you may end up writing a regular strip for them: but that means five or six pages a week, at forty or fifty quid a page, for however long the strip lasts - then a frantic round of pitching and developing to get the next strip up and running. It's fine when you're young and unencumbered, but it's not going to get you all that far in the longer term. A lot of people see that as just a calling card for the American market, because there's nowhere to progress to in the British market. Literally nowhere.


Having said that, European publishers like Humanoids and Soleil are making increasing use of British creators: unlike the UK they have a robust domestic market that scarcely intersects at all with the market for translated American books. So DC and Marvel rule the roost but they're not the only game in town - and I don't think we're seeing a gradual process of cultural saturation and colonisation. It amazed me when I was at the Lille Comics Festival last year to see how the three audiences - for US superhero books, for the home-grown "Franco-Belge" strips, and for Manga - exist side by side and are even served to some extent by separate specialty shops.



What have been your observations of the "New Authorship", with creators working easily across multiple media - in your case, films, prose, comics. Is there a real falling away of specialization - or pigeonholing? Or has it always been this way?


It's probably always been there. Look at how many successful novelists have written movie screenplays, going way back to the fifties. It's almost inevitable, if you're making a name for yourself in one creative field, that you'll eventually get noticed and get offers from adjacent ones.


The degree of inter-penetration we're seeing now though strikes me as something new, if only because it's been formalised and institutionalised. San Diego Comic-Con has so many movie and TV people in attendance now that the straight comics stuff has come to seem almost like an off-shoot. DC and Marvel are aggressively recruiting novelists to write books for them, both because it's a fair bet that they'll already know how to write and because they bring fresh perspectives with them. Not to mention dedicated fan bases in a lot of cases.


I don't see this as a bad thing. Very few writers in my experience think of the medium they work in as their natural home or as the limit of their ambitions. Most writers like telling stories, and most writers like to experiment: I know generalisations are dangerous but I believe those things to be true. The medium may be the message, in a lot of cases - has to be, in a lot of cases - but for that very reason, if you've got something different to say you'll often reach out for a different medium to say it in.



What's the most practical lesson you've learned? The thing you've used most in improving your craft?


This isn't my insight - it's Peter Gross's (artist "Lucifer", "Chosen", et al)- but I quote it all the time because it's so useful as a mantra when you're breaking into the business and when you're trying to establish a name for yourself.


Peter says there are three qualities that it's desirable for a comics creator to have: to be really good, really quick or really nice. To be all three of those things would be great, but any two will do. It's the honest-to-God truth.



Will we see you this July at Comic-Con?


I should be tacking between the Hachette, Marvel, DC and Virgin booths, and I expect I'll have signing sessions at all three. Don't know if I'll be on a panel, but I'll do it if I'm asked. On the floor... man, SDCC is so huge these days that you're unlikely to meet the same person twice in the aisles over the whole week. But it is right at the end of a three-week signing tour for me, so I'll be the guy who looks like a used dishrag.




---



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Saturday, March 31, 2007

Comic-Con 2007 - Souvenir Book Submissions

The submission guidelines for the Comic-Con 2007's Souvenir Book are posted. You have only two weeks left to get your illustrations, articles, tributes submitted.

Last year, Comic-Con - and it's Souvenir Book - celebrated the 100th birthday of Conan creator Robert E. Howard - read the rabbit + crow Robert E. Howard tribute) - the 75th anniversary of "Dick Tracy", and the 50th anniversary of the debut of The Flash - which some would argue begins the so-called "Silver Age" of American comic books.

A few themes of this year's convention, which runs from July 26 - 29, to be featured in the Souvenir Book:
  • 100th Birthday of artist Milton Caniff, creator of "Terry and the Pirates" and "Steve Canyon"
  • 100th Birthday of Tintin creator, Hergé
  • 100th Birthday of sci-fi author Robert A. Heinlein
  • 30th anniversary of "Star Wars", which is a movie from the 70's
  • 25th Anniversary of the the Hernandez Bros. indy comic "Love and Rockets"

"For 38 years, Comic-Con has produced a Souvenir Book that commemorates the event. Over the past few years this book has grown to be a 160-page wonder, chockfull of articles, art, special guests' biographies, and more. Best of all, it's given free to all attendees, along with the separate show schedule, the all-important Events Guide.

Each year, Comic-Con solicits articles and artwork from professionals and fans alike, based on the anniversaries and themes we're celebrating (see the list above).

The deadline for submissions is April 16, 2007. Artwork and text pieces cannot be accepted after April 16."


Get on it!

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Saturday, July 22, 2006

Comic-Con 2006 - Day 2

Lots of walking.

Saying you did lots of walking at Comic-Con is a bit like saying you did lots of vomiting the first time you drank a fifth of Jack Daniels in a half hour.

Maybe it's not exactly like that. But I think you know what I mean.

Yesterday I attended many fine panels, including the dynamite Costumers Guild Panel #1 which ended the day. Costumers deal with people on an intimate level all day every day. They probably lay hands on actors' bodies for more hours in a day than the actors' partners and spouses. As a result costumers must master people skills. The panel was, uncharacteristic for a Comic-Con panel, on the whole, warm and inclusive. The panelists love what they do and it shines out of them.

But today, no panels at all. Today was all about the flesh-pressing. I talked to artists. And, more importantly, I listened to artists. Cause, you know, when I start yapping, it can get real bad real fast.

There are so many great illustrators at Comic-Con, of all stripes. It's humbling. There are also some really lousy ones too. But seeing them is humbling too - because there they are, at their tables, with their work, showing it. Making it available.

A friend of mine said he believes his purpose in life is simply: 1.) to make art, and 2.) to make it available. A lot of us can do #1. It takes guts to do #2.

One Thing That Worked For Me Today: Seeing Mark Smylie's Archaia Studios Press flourishing.

One Thing That Didn't Work For Me: People suddenly halting in the middle of a river of humanity to answer a cell phone call, creating a log-jam whose effects can be felt all the away across the hall. Not me, of course. I would never do that.

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Monday, November 28, 2005

Marshall Vandruff - Draftsmanship

I spent yesterday in Marshall Vandruff's enjoyable and challenging "Crash Course In Draftsmanship".

I now understand many things now that I did not understand before. Unfortunately one of things I understand is how little I understand. This will make me a more effective artist, but - at least in the short run - a less cheerful human being. But that's how it goes.

Forms...

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Friday, November 04, 2005

Secret Lives Of Meats

Today we introduce a thrilling new sequential art drama:

"THE SECRET LIVES OF MEATS"
The Secret Lives Of Meats

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Thursday, September 29, 2005

Mad

"My name is 'Dawn'. You see, I changed my name. I got rid of some letters and switched some other letters around. So now it's spelled D-A-W-N."
"But that is how you spell 'Dawn'.
"But my name was originally 'Wanda'".

...or words to that effect.

That, from the spoof of the 1976 remake of "King Kong" in "Mad" magazine, and I can still remember it as clearly as if it were two or three years ago.

I'm not exaggerating when I say that "Mad" was one of my most powerful childhood influences. Years later, now that I have put aside childhood things and embraced the things of a man, I can still recall whole sections of certain issues, can recite them from memory - more or less. Especially the songs. I still can make myself grin by mentally singing snatches of songs from the "Mad 'Star Trek' Musical", even though when I first read it as a kid, I didn't know all the songs the numbers was based on. Reading the "Mad" musical spoofs was my introduction to the titles of many popular songs. Long before someone decided to bring "The Lord Of The Rings" to Broadway, long before the Peter Jackson movies, there was the "Mad 'Lord Of The Rings' Musical" ("The Ring & I"), featuring the Hobbits singing a song "*sung to the tune of 'Scarborough Fair'".

The only copy of "Mad" I still own is the issue featuring the "Mad 'Star Wars' Musical" (with a song by Darth Vader"*sung to the tune of 'My Way'" - "...I have a meal of molten lead on shredded granite / And if depressed I feel, I wipe out a passing planet..."). But I must confess "Star Wars" made me hold on to it, not "Mad"-love. The spoof movie musicals were an occasional treat, but every issue featured a satire of a recently released film, and I always was over the moon about these, whether I'd seen the movie or not.

A dirty secret: I wonder - and fantasize - and worry - what might be the title of the "Mad" magazine spoof of one of my own screenplays. I earnestly believe that a spoof by "Mad" magazine is one of the greatest honors a filmmaker can receive.




It's safe to say that "Mad" had as much influence on my music taste as it did my other aesthetic sensibilities. I remember, with delight, the occasional insert record that was included in a few of the special issues. These squares of flimsy black vinyl feature comedy songs like "Making Out" (1978) or...the other ones...erm..."Super Spectacular Day", yes, that was another title. I remember the "Making Out" song particularly because as a little tyke I took pleasure in what seemed to be its hints of naughtiness. I enjoy writing comic songs (see "O Rambunctious Kitty!") and reading month after month of giggle-inducing songs in "Mad" laid a good groundwork.

And the stickers! I'd almost forgotten the stickers! In the "Mad Special" issues. Stamps for all occasions - I think there might have been lawsuits if those graffitti-mongerers had issued such stickers today ("Remember, yo. Taggin' is a crime. Taggin' ain't cool. Taggin' ain't real." - from an abominable Public Service Announcement I just made up). The Don Martin sound effects stickers, each featuring a different sound effect with suitable illustration by master illustrator Don Martin were my favorite. And I am still searching for opportunities to spruce up my conversation with "sizzafitz!", "foin-sap!", and "poit!".

As "The Onion" has been one of my principal sources for news in adulthood, so was "Mad" my source for political and world news from ages 7 to 12. When someone today mentions Spiro Agnew or Mayor Koch, I remember them not as real life figures, but as recurring characters in "Mad".

It's strange how these childhood pleasures have such great influence on our lives. I really do think "Mad" magazine - because it gave me pleasure, and because I had enthusiasm and excitement for each monthly issue - affected me as much as several years of courses in the schools I attended as a kid (and my schools were pretty good).

And so, in conclusion: If any of my work makes you laugh, all credit goes to "Mad". If not, then you know who to blame.

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Wednesday, August 17, 2005

Artistic Temperaments - Marshall Vandruff

I attended Marshall Vandruff's real good seminar "Artistic Temperaments and Achievement" last night. It covered a lot of ground that I have trodden in other workshops and classes, but last night's treading was trodation with a good strong flashlight and a canny guide, as compared to treading in the dark with some smug bastard far behind you shouting "Go left! Now go right! You're doing fine!..." - which has been a lot of my educational experience.

The fact that Marshall is himself an artist makes all the difference. Many art classes I have taken are presented by people who are teachers first and artists second. Many books and seminars about screenwriting I have been subjected to are presented by people who are teachers first and screenwriters second - if they are screenwriters at all. Robert McKee's "Story", Linda Seger's "How To Make A Good Script Great", Syd Field's "Screenplay" are superior works of criticism and analysis - the screenwriting equivalent of anatomy textbooks. But ultimately those books can only teach anatomy. They cannot show you how to write. Only other writers can show you how to write, which is why it is vital to get into the same room with fellow writers, preferably writers who are better than you are, and to read - as has been discussed lately over at ScreenwritingLife.com - as many good writers as possible. I want a teacher who has done more of what I want to do than I have done - someone who has made more mistakes than I have.

"Can writing be learned?" you ask. Don't be stupid. Of course it can. You might as well ask "Can pole vaulting be learned?" Not only can it be learned, it MUST be learned. Now whether, having learned pole vaulting, you're a gold medal winner, or just some weirdo with a pole and a fence, is subject to the same mysterious factors that make some people alcoholics and cause others to be eaten by sharks. But I think it can only be truly learned from other writers. Most of the time we learn it through absorption. We read a line, we hear a story, and a bell goes off in our heads and we say "Aha! That's it! That's exactly what I want to do!" and we try to emulate that. It's love really. We fall in love and we want to participate in and perpetuate that love. How much better it is to have a person who has also fallen in love, fallen in love more times than we have, to say, "I know how you feel. I felt that way. I still feel that way. Feeling that way is sure is trippy. Based on my experience, I suggest..."

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Tuesday, August 02, 2005

MomsCancer.com Pt. II

AN EMAIL I WROTE LAST WEEK TO BRIAN FIES, CREATOR OF THE EISNER AWARD WINNING COMIC "MOM'S CANCER":

Thanks for your great work. And congratulations on the Eisner!

I have written a brief blog entry about momscancer.com and wondered if you wouldn't mind my including one of the images on your site. Normally, I'd just steal it outright from a site and not tell the person. But I am doing it differently in this case. Who can say why?

Check out the blog entry at:

http://rabbitandcrow.blogspot.com/2005/07/momscancercom.html

I'd hoped to include the introductory "Superheroes" image.

Best,

--Neal


BRIAN'S REPLY:

Neal,

Thanks very much for writing, and for asking to use one of my images. Of course you're welcome to it. I read your blog and appreciate your opinion very much, particularly given your own family's experience. By the way, I'm actually visiting Mom right now, and she's doing pretty well.

Thanks again, and best wishes to you and your aunt.

Brian

THE IMAGE:

MomsCancer.com
THANKS, BRIAN

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Friday, July 22, 2005

Comic-Con 2005 - Marshall Vandruff

Of the three years I have been to Comic-Con, this was the first year I made an effort to aggressively attend the show's craft and information panels, for to educate my self, and I was not disappointed. I jotted notes throughout, flashing back to School Days, and have now a substantial reservoir of good information on a variety of subjects that I mean to return to again and again and again until the pages are yellowed from my sweat-soaked hands and the ink there blurred from my tears of frustration and despair. Yes, as entertaining as the star-driven, blockbuster preview panels are, I will concentrate on attending these smaller fact-filled discussions at future conventions and conferences whether they be Comic-Con or else other ones that are not Comic-Con.

On last Saturday afternoon, illustrator Marshall Vandruff's promo chat of his new published sketchbook, "Forsaking The Bakery", turned out to be a full-on seminar, based on Marshall's personal experience, of how and why to keep a sketchbook, with practical examples of how his work evolved through using his own sketchbook. You hear over and over again that if you want to improve your drawing you must practice, practice, practice--but it's good to get tips, based on another artist's experience, on exactly what to practice, and how. Marshall Vandruff teaches in the Southern California area and I intend to seek out his workshops. At the beginning of August he will be conducting an "Animal Drawing Crash Course" that I badly need. Marshall's sketchbook presentation show-cased his skill as an artist, but also revealed him to be a superior teacher.

And so, in conclusion, I would like to restate that I enjoyed Comic-Con 2005 a log...I meant to write "a lot" there, but I feel that "a log" describes how much I enjoyed Comic-Con 2005 even better. So yes, yes, I enjoyed Comic-Con 2005 a log. And, I suspect, if you yourself attend the Con next year, you too may find that you too enjoy it a log. Perhaps even quite a log. Perhaps a whole great big log.

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Thursday, July 21, 2005

Comic-Con 2005 - Ralph Bakshi / Fire and Ice (1983)

Almost famous I felt, seeing so many people I knew at last weekend's Comic-Con panels. I went straight from the sneak preview of Rob Zombie's "The Devil's Rejects", which stars my friend Bill, to a panel next door featuring Ralph Bakshi--my old "Cool World" boss (I was one of the movie's many assistant editors).


Ralph had come to promote the August 30 DVD release of his fantasy adventure collaboration with Frank Frazetta, "Fire and Ice". The film had been in need of restoration and Bill Lustig of Blue Underground approached Bakshi with the idea of a rehaul and release. "Fire and Ice" has been digitally restored, removing imperfections which were in the original cels when the film was shot. A sample of the film, showing the original vs. restored footage, was presented. Truthfully, I found it difficult to see any difference between the two, in the example screen, and I have a pretty finicky eye for that kind of thing.

I have never seen "Fire and Ice", but I'm anticipating its release. Since I was a wee barbarian man-child, I have loved both Bakshi's and Frank Frazetta's work, so how could I not be blown away by the collaboration Ralph described as being like an animated "Frank Frazetta comic"? But truth to tell, I am a little afraid. What if the film is terrible? I will be crushed. I just don't know if I have the strength to stand up to that kind of discouragement. I'll let you know. Based on the clip shown, it really does look right up my alley--sword fighting aplenty and brutish creatures carrying off haughty princesses.
The high point of the panel was Ralph's sneak preview of his current feature project. He had brought a DVD of some animation tests which, he said, he hadn't planned to show. It was hard to know if he was genuinely reluctant to show the work-in-progress, or if he was exercising some first-rate showmanship. After ten minutes of his hemming and hawing, we in the audience were literally begging to see it. The new project is called "The Last Days of Coney Island" and is a return to Ralph's "mean streets" style of animation, ("Coonskin", "Heavy Traffic"). Use of computers will allow Ralph to substantially lower his budgets for compositing and coloring, enabling him to spend more money on the the animation itself.

Though digital animation allows Ralph, essentially a low-budget filmmaker, to do work that twenty years ago would have been out of reach, he has a healthy fear of the luxuries computers afford. "Don't love the computer too much," he cautioned us, "You need the X Factor." When an artist creates with his own hands accidents happen--or perhaps it's the unconscious going to work--and things come about that could never be planned, never executed intentionally. He also pointed out that studio executives like being able to eliminate expensive artists. If a computer can approximate what 30 humans can do, the suited gang that worships the Bottom Line will always choose the computer. Ultimately, Ralph suggested, "They want to get rid of all of us and have the computer do everything."

"The Last Days Of Coney Island" looks to be a complex story, for adults, that depicts emotions adults understand--disenchantment, longing, nostalgia, regret. The film will be animated in L.A., so all of you Cal Arts students, get your portfolios ready.

Alas, I didn't get to say my "hello" to Ralph, though it seems unlikely he would have remembered me after a decade-plus. He was accosted by a guy from the Neighborhood (Brooklyn, that would be), someone he apparently hadn't seen in decades and off they went together to discuss..what?...Their days at Coney Island perhaps.

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Wednesday, July 20, 2005

Comic-Con 2005 - Merchandising Webcomics

"1:30-3:00, Comic-Con WebComics School 103: Making Money -- You may be widely read and much adored, but when will your webcomic start paying the bills? Bill Barnes (Unshelved) leads fellow web cartoonists Scott Kurtz (PvP), Steve Troop (Melonpool), David Willis (It's Walky!), Raina Telgemeier (Smile), and Andy Bell (The Creatures In My Head) in a discussion of how they have succeeded--and failed--to make money from their webcomics. Room 4"
...Thus read the Comic-Con events calendar listing for a panel I attended on Sunday, July 17. Before this panel I would have told you, if asked to define it, that merchandising is...it's...well...I just don't know what. Now I can say confidentally that merchandising is turning what you DO into something you can SELL.

A late addition to the panel was a representative of the business side of Penny Arcade Comics, Robert Khoo. Not an artist, he was invaluable in grounding the discussion in the realities of the businessworld. Even with some experience under my belt, I still want to make money from my creative work without having to observe the laws of economics. It's like wanting people to love you but not wanting to talk to them, or even be nice to them--also an affliction I have not fully shaken. Of course, "make money" does not equal "get rich". If you want to get rich, you're an idiot for becoming an artist (my own belief and not presented in the panel). Anyway, I have the distilled the panel discussion into its bare bones below.

In launching your merchandising empire, start first with paper products. They're the cheapest to make, and people always want hard copies of your work. Even though they might be able to access your Web work day or night, fans still like something they can take home to have and to hold and to smell. Scott Kurtz told how he had printed small copies of his work on high-quality card stock, then signed and numbered them and sold them at conventions individually, or offered them as free bonuses if readers also bought a comic. "Readers love deals," he said. He also urged, "Save everything you draw. Everything. Everything you draw can be repurposed for merchandise." The large number of artists' sketchbooks for sale at Comic-Con attests to the soundness of the advice.

Some great general advice for any artist, but certainly a fine base to build on from a merchandising perspective, was to be dependable. The proverbial flakey artist is an unknown and unsuccessful artist. Keep a schedule and stick to it. If you're releasing your material every Monday at 9am, make sure you stick to that deadline, come hell or high water. In doing so, you will begin to earn the trust of your fans. Without an audience, the artist is only half-complete. You owe your fans everything.

Simplicity seems to again and again rise to the top as the best policy. "Charge one dollar, not 75 cents," it was said. People can easily pull a dollar out of their pocket, can less easily pull out two quarters, two dimes, and a nickel. Present yourself professionally. If you operate like a professional, people will treat you--and pay you, one hopes-- like a professional. Ask for help. Call and email other artists to pick their brains and learn from their successes and failures.

T-SHIRTS & PRINTING

There was discussion about whether it was a better bet to create merchandise using print-on-demand services like CafePress.com or by printing in bulk. One panelist gave an example of being able to print a run of 600 t-shirts for $4 each at a local printer, then he sold the shirts for around $10 each. Another simple way to keep your costs down is to limit the number of colors you print. Stick to 4 colors or less.

A downside to printing in bulk is manhandling inventory. Several panelists shared tales of woe about homes full of boxes of unsold inventory and having to transport these boxes to and from shows and conventions. Some of the panelists had sworn off CafePress because they felt there was too little profit for the artist, while others were very happy with CafePress as a means to evade this problem of inventory buildup, since CafePress prints material only when it is ordered, then ships it directly to the customer.

Print your merchandise locally, it was urged. You can meet face-to-face the person who will be printing it, and can personally oversee the process yourself and be available to address problems or questions. Andy Bell sited his experience putting his stuff in local mom & pop stores. Local specialty shops are a great means to get your shirts, dolls, etc. out into the marketplace and is surprisingly easy to manage with a little bit of footwork.

In printing shirts, one of the unexpectedly difficult, but essential, questions is how many to print of each size. These off-the-cuff calculations--based, I believe, on Penny Arcade sales made at Comic-Con--were presented as a starting point:

5% - Baby Doll
10% - Small
25% - Medium
30% - Large
20% - XLarge
5% - XXLarge
2.5% - XXXLarge

ADVERTISING & BUSINESS

Nearly everybody on the panel emphasized an education in business as essential.
Learn about taxes. Over and over panel members emphasized the necessity of keeping track of your tax situation, paying taxes in a timely manner, keeping good records. Taking a business class also seems essential. Again, it is foolishness to expect to be paid for you work without knowing how and why it happens.

One panel member originally opted for sponsorship on his site. He charged a flat rate for one month, with a new sponsor each month. He then moved to CPM (cost per 1000) based advertising, where advertisers pay in proportion to the traffic on your site. This can be $2 - $10 "per click" depending on the volume of the traffic. On a cautionary not however, advertisers were described as "lazy" and can regard advertising on a site that has less than 100,000 page views per month as a waste of their time.

Finally, make sure you charge enough for postage, and unless you want a lousy table at the back, apply for booth space at Comic-Con 2006 now!

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Comic-Con 2005 - 10 Things I Bought

10 Things I Bought At Comic-Con

1.) "Artesia #1" (Mark Smylie)
2.) "Autobiography of an Artist" (Charles R. Knight, w/intro by William Stout, foreward by Ray Bradbury & Ray Harryhausen)
3.) "Bear #5" (Jamie Smart)
4.) "Bug Girl #1" (George M. Dondero & Ruben Deluna)
5.) "Cenozoic #1" (Mark Fearing)
6.) Gandhi "Peace" T-shirt (by Damion Scott)
7.) "Johnny, The Homicidal Maniac #2" (Jhonen Vasquez)
8.) "Lenore #6" (Roman Dirge)
9.) "The Red Star: The Battle Of Kar Dathra's Gate" (Christian Gossett, et al.)
10.) "Squee #4" (Jhonen Vasquez, et al.)

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Monday, July 18, 2005

Comic-Con 2005 - 10 Artists

This week it will be all Comic-Con all the time.

Beware. I am unlikely to go on at length about the sneak preview of the "Doom" movie (but Lorenzo di Bonaventura has really put on weight and I am frankly worried about him--and where was Jon Farhat, once attached as director to my very own "Carnival Earth"?).

No, I won't talk about that.

Nor am I likely to relate the highlights of the Kevin Smith Q & A or of the "King Kong" panel--after which Tenacious D played a show to an audience of several thousand fans (Rob AttackCat is the music expert. Check him out for the dirt on The D). Why? Because I wasn't there. And why not? Was I insane? Where the hell I was and wherefore--that I will tell you all about. So stay tuned. Lots of good info to come.

Today, I'll keep it simple. There are scores of excellent artists at Comic-Con. And hundreds of good ones. And thousands of mediocre ones. And it's one thing to see the art in a book, another thing to get to see originals up close. To make a definitive list of "Best Artists" would be an exercise in eel-slippery subjectivity, also an exercise without much merit. It's all a matter of taste, isn't it? And feeling too. And other senses. Definitely not brainwork though. And never beyond questioning.

Here are 10 artists whose work knocked me out this weekend:

1.) Celia Calle
2.) Mark Fearing
3.) Andy Lee
4.) David Mack
5.) David Malki
6.) Alberto Ruiz
7.) Damion Scott
8.) Mark Smylie
9.) Heather Theurer
10.) Chris Wisnia

Who do you like?

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